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Ff13 control remap keyboard
Ff13 control remap keyboard










  1. Ff13 control remap keyboard how to#
  2. Ff13 control remap keyboard free#

updated Walk Button script, the button can be customize now, and the script name is changed to Walk. Recovery Item Usage, added a Sell Button to the script. added Highlighted Shop Item's pointer, you can create new items (and abilities) much easier this way.

ff13 control remap keyboard

updated some pointer description for the abilities. with the auto-clean script implemented, 3 of the name lists are updated from type AOB to type string (recovery items, key items, and abilities.) when changing to a shorter string ((e.g., from "aa_rat300_00" to "spa_0110" for auto-ability)), the items/ability/auto-ability won't become Unknown) they would auto-clean the strings now (i.e. updated the ability editing instruction, some pointer names and many name list of the Highlighted Ability pointers, all based on the info shared by. added the name list of components provided by. added some pointers related to monster kill counts for the Viewing Monster in the.

Ff13 control remap keyboard free#

added pointers to, which allows you to to move the garb's stocked ability to other slot, or just free up the garb's stocked ability slot, thus allows you to equip your desire ability on the slot. added 2 scripts related to staggering enemy: Easy Stagger and Inf. the lists are almost completed, but adornments are still almost empty. also added the option to advance/rewind to next/last exact hour/half hour. updated Hour Advance / Rewind Keys, it won't bound you to the Day 1 time frame now. changed Moon Jump to Float (you can still choose to moon jump with the script, just in case anyone prefer that over this update). with this update, it should works on all days now. it didn't work properly on Day 3 (and theoretically on day 7 too), which would just switching back and forth between day start (6am of current day) and day end (5:59am of next day). lightning coordinates, and the last created marker / moving marker coordinates can be found in the category too. grouped the movement related scripts into the category. thought of just replacing the Float script for good, but I'll just leave it in the table in case any of you prefer that over this new script. it's removed and reduced the size for 1MB.

ff13 control remap keyboard

forgot to remove a structure that would take up unnecessary space. added some pointers to Lightning's base stats shared by. added pointers to the Stats Modifier of Highlighted Weapons/Shields based on the findings of. added one more injection point to grab the in-menu flag, you won't fly the character around by accident when you're in the menu now. added No-clip as an alternate fly mode. updated, added some bad pointer check to the script. updated Ignore Gil, a few quest item can't be bought with the old version. at least not until I play the game again that is. hopefully the last updated for a while. updated, using another injection point to fetch the player coord base, which is much more reliable, and the stuttering caused by the bad pointers check from the old player coord check when using Fly should be eliminated. Float's allows you to setup different methods for Lightning on foot and on Chocobo. Fly is changed to No-clip, and the hot-keys to toggle between Fly/No-clip is removed. also the flying keys won't be interfered with Float activated anymore. Fly's player identification is updated, it works on both Lightning on foot and on Chocobo now. Walk allows you to setup different walk keys for Lightning on foot and on Chocobo updated Undead, poison won't kill you anymore.

Ff13 control remap keyboard how to#

(seriously, anyone know how to use mouse control on this game?)

ff13 control remap keyboard

and the keyboard scheme is confusing, gotta plug-in the controller.) may or may not work on the latest game update. If anyone has an answer i would like to hear it with a well done explanation please.Re-post of the table I uploaded on the original forum. I wish it was just easier, but i guess they made it this way so it would be more optimized for controller users. I don't have a controller, so i must play with the keyboard, but the default controllers for movement are the keyboard arrows, and in this computer those are really tiny and uncomfortable, so i usually want to rebind the movement controllers to WASD.Īlmost every emulator or game program lets you change the controls, but in retroarch seems pretty damn hard, is there an easy solution to change these?īefore someone says that i have to press F1 and go to controls just to rebind them, it doesn't work, I even entered the port and the default option for controller is the RetroPad, which doesn't let me change the controllers directly, and yes, i found a post where someone told the guy to change the device type to keyboard, but for me it just has 3 options: None, RetroPad and RetroPad with analog sticks (or something like that, mine is in spanish idk the translation).īut keyboard is nowhere to be seen. I couldn't find any post that talked about remapping specific controls with the keyboard.












Ff13 control remap keyboard